Benjamin Pantzar

Level Designer

Portfolio Showcase

Turn-based strategy game where you must defend

your robotic frontier settlement from outlaws.

.

Action-Adventure game by Right Nice Games for which I

produced challenge map DLC, focusing on time trials.

Stylized Action-Adventure project in UE5

that I'm working on in my spare time.

First-person spatial puzzle game where you

are stuck in an infinitely recursive hell realm.

About Me


I consider video games as both a cultural craft and form of recreation

a powerful medium for new experiences, and as a lifelong enthusiast

it's second nature for me to pursue a developing career.


My ambition is to contribute satisfying and inventive experiences that leave memorable impressions - seeing others genuinely enjoy the work I've done is something I'm driven to succeed at, and imparting that sense of enjoyment to others matters a lot to me.


I'm an approachable and sociable person who values reciprocity.


Aside from that I'm very fond of picking mushrooms, delving the local flea markets for novelties alongside old consoles that I've gotten into repairing for resale and reading nordic literature.


Presently I'm employed at Pixelbite AB, Helsingborg.

Work Sample Gallery

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Final level prototype render of puzzle room (1/2)
Final level prototype render of puzzle room (1/2)
Player perspective from final room (2/2)
Player perspective from final room (2/2)
Whiteboard mockups for strategy game map (1/2)
Whiteboard mockups for strategy game map (1/2)
Final map render from "Clanker Gangs" (2/2)
Final map render from "Clanker Gangs" (2/2)
Snapshot of obstacle course-themed layout
Snapshot of obstacle course-themed layout
Shaded interior of low-poly temple
Shaded interior of low-poly temple
Pixel graphic window for a spell
Pixel graphic window for a spell
Pixel graphic mockup for a bestiary system
Pixel graphic mockup for a bestiary system
'Forest Curse' window graphic for side project
'Forest Curse' window graphic for side project