Engine:
Unity
Platform:
Genre:
Team Size:
Time:
PC
Strategy
6
7 weeks
Visual Studios
Photoshop
After Effects
Perforce
Trello + Miro
The goals for the set of two levels was for the player to seamlessly grasp the basic mechanics in the tutorial, then apply those skills in order to beat the main level's AI equilvalent by combining the units' capabilities in emergent ways to their own liking.
Icon made by Marcus BildtgĂ¥rd