Engine:
Unreal 4
Platform:
Genre:
Team Size:
Time:
PC
Puzzle-horror
9
4 weeks
Photoshop
After Effects
Source Tree
Trello + Miro
1. Each level loops back to the beginning of the room
when leaving through an exit until the puzzle is solved.
2. The level disappears behind the player when they move
forward, and can only be restored by looping through an exit.
3. To beat the puzzle, all pages in the room must be collected
in order. After they've been collected, the loop vanishes and the player can progress to the next level.
Blue objects can be pushed and lingers through loops,
adding a dynamic element to puzzle-solving.
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Red objects phase in & out in sequence with each loop,
reinforcing and diversifying the looping mechanic.
An Axis flip occurs when the player enters a horizontally placed
exit and loops, changing their forward movement orientation.
I designed, reasoned for and implemented this particular mechanic in order to take advantage of elevations and the inherent negative spaces of single-exit puzzles.
This allowed for more complex level layouts and verticality.
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A small collection of early prototype screenshots
showcasing the game and a few blockout in progress.